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Fortnite gains on three funnel stages in the US

Technology & Gaming · United States ·

What moved (Sep '25 – Aug '26)

MetricSep 2025 → Aug 2026Change
Awareness69% → 73%+4pp
Investigation27% → 30%+3pp
Preference4% → 6%+2pp
Line chart of Fortnite in US video games brand funnel over time, Sep 2025 to Aug 2026.
Fortnite funnel: Video Games, United States. 3-month rolling average.

What's behind the growth

Fortnite's brand-building rests on two things now: a constant stream of pop culture collaborations, and a creator economy that's becoming central to how the game runs.

Its current season, Chapter 7 Season 4 "Override" (launched August 2026), lets players equip gear from classic characters like Sonic, Mega Man and Crash Bandicoot to unlock their signature powers in battle, a guest-character crossover built around retro gaming nostalgia.

It follows a year of similar tie-ins, from Star Wars and Formula 1 to Power Rangers, Halo and a Doja Cat-fronted Fortnitemares event.

But the bigger shift has been underneath the game itself. Since December 2025, Epic has let creators sell their own in-game items and keep roughly 74% of the price, well above what rival platforms pay out.

Creator-built islands have grown fast as a result, now accounting for 47% of all Fortnite playtime as of May 2026, up from 38% a year earlier. Epic has paid creators more than $1 billion since opening up its Unreal Editor for Fortnite tool in 2023, and three in every four transactions in the game now come from these creator-made experiences rather than battle royale itself.

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